Description of the challenges faced by the Tech Project
While computer-aided music composition software has been used in the past with digital signal processing tools, the chanllenges we are seeking to address involve both fields and their interconnection within interactive frameworks, including the latest approaches for human-computer interaction, as well as technologies for machine learning. While the idea of using AI to produce music has been successfully explored, machine learning and artificial intelligence are seldom used by the composers as an assistance to creative processes: we also hope to highlight relevant applications, using such techniques to control or generate parameters for sound spatialization and DSP in compositional contexts.
Brief description of technology
OpenMusic: a visual programming environment for computer-aided composition. The last version of the environment (om7-beta, currently under development), includes direct connections with the latests IRCAM technologies such as Spat 5, IAE (interactive audio engine), and XMM (a machine learning library for gesture following and recognition). Development repositories: • om7: https://openmusic-project.github.io/ • om-xmm: https://github.com/openmusic-project/om-xmm • om-spat: https://github.com/openmusic-project/om-iae • Spat 5: http://forumnet.ircam.fr/fr/produit/spat/ • Runtime application (download): https://github.com/openmusic-project/om7/releases
What the project is looking to gain from the collaboration and what kind of artist would be suitable
We are looking for artists (music composers) interested in applying our technology in compositional projects in and bring new problematics and challenges to push forward the connections between computer-aided music composition tools and other technologies involved in the project.
Resources available to the artist
The artist-in-residence will cooperate directly with researchers and developers of the above-mentioned technologies at the STMS laboratory of IRCAM. He/she will have access to IRCAM's studios and logistics, including 3D spatial audio facilities.