Current Residencies

Virtual Close Up


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Laurent Bazin
For actors to be silent in front of the camera, for their faces to say more than their words, let’s invent VR close-up.
Laurent Bazin

Laurent studied philosophy and French litterature, and then specialised in live performance. He founded Companie Mesden through which he wrote and staged his own plays. Laurent Bazin developed play after play a strange and visually striking aesthetic, merging together live performance, dance performance as well as shadow and light effects, while always interrogating the relationship between the spectator and the gaze. A former resident of Villa Médicis (20152016), Impatience Festival laureate (2013), a 104 (Paris) and Main d’Oeuvre (SaintOuen) resident, Laurent just finished touring his latest play: l’Amour et les Forêts, a Eric Reinhardt adaptation starring Isabelle Adjani.

My Fears Murmured to You

While working with Gengiskhan, Laurent Bazin would like to demonstrate that it is possible to shoot simple yet overwhelming things in immersive filmmaking, if and only if we have the technological means to capture them. If these details can be caught with a 360° camera, then we will be able to tell very delicate stories, filled with unsaid things and without resorting to dry emphasis. For actors to be silent in front of the camera, for their faces to do the talking without the use of words, we need close-ups. It is not the facial expression’s duty to go towards the camera by exaggerating itself, it is the camera’s duty to close in on that expression and capture its essence. Laurent Bazin would like alongside Gengiskhan to establish a filming methodology, so that the tool developed be more intuitive and easy of use by camera operators, stage directors and filmmakers. He would like to help these processes flow as well as possible, from writing a scene to postproduction. If we overcome the technological threshold embodied by extreme close-ups in VR, if this does not prove too complicated to set up, then entirely new creative horizons will be open to all VR artists.

Virtual Close Up

With VIRTUAL CLOSE UP, we are exploring light-manipulation techniques, optical illusions and state of the art hardware to create hyper realistic virtual environments that can be experienced up close. We want to rethink the way the real and the virtual are perceived, so that immersive artworks and experiences can attain new depths. The input of an artist will be crucial in developing methods and processes that make extreme close-ups possible from a technical and creative standpoint. The goal of this project is to create close-ups in VR, gauge the feasibility of the project within an artistic frame, and to demonstrate its potential for other VR content producers. Through a methodical approach consisting of content production, digital imaging, cognitive science and visual communication, we want to develop a technology that can be used by anyone interested in using VR to its full capacities. The stakes are high as there is no pre-existing way to achieve this, and the artist we collaborate with will be at the core of our project.

Find more
My Fears Murmured to You
Laurent Bazin
For actors to be silent in front of the camera, for their faces to say more than their words, let’s invent VR close-up.
The artwork

While working with Gengiskhan, Laurent Bazin would like to demonstrate that it is possible to shoot simple yet overwhelming things in immersive filmmaking, if and only if we have the technological means to capture them. If these details can be caught with a 360° camera, then we will be able to tell very delicate stories, filled with unsaid things and without resorting to dry emphasis. For actors to be silent in front of the camera, for their faces to do the talking without the use of words, we need close-ups. It is not the facial expression’s duty to go towards the camera by exaggerating itself, it is the camera’s duty to close in on that expression and capture its essence. Laurent Bazin would like alongside Gengiskhan to establish a filming methodology, so that the tool developed be more intuitive and easy of use by camera operators, stage directors and filmmakers. He would like to help these processes flow as well as possible, from writing a scene to postproduction. If we overcome the technological threshold embodied by extreme close-ups in VR, if this does not prove too complicated to set up, then entirely new creative horizons will be open to all VR artists.

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About the artist
Laurent Bazin

Laurent studied philosophy and French litterature, and then specialised in live performance. He founded Companie Mesden through which he wrote and staged his own plays. Laurent Bazin developed play after play a strange and visually striking aesthetic, merging together live performance, dance performance as well as shadow and light effects, while always interrogating the relationship between the spectator and the gaze. A former resident of Villa Médicis (20152016), Impatience Festival laureate (2013), a 104 (Paris) and Main d’Oeuvre (SaintOuen) resident, Laurent just finished touring his latest play: l’Amour et les Forêts, a Eric Reinhardt adaptation starring Isabelle Adjani.

The technology
My Fears Murmured to You

For actors to be silent in front of the camera, for their faces to say more than their words, let’s invent VR close-up.

About the residency

With VIRTUAL CLOSE UP, we are exploring light-manipulation techniques, optical illusions and state of the art hardware to create hyper realistic virtual environments that can be experienced up close. We want to rethink the way the real and the virtual are perceived, so that immersive artworks and experiences can attain new depths. The input of an artist will be crucial in developing methods and processes that make extreme close-ups possible from a technical and creative standpoint. The goal of this project is to create close-ups in VR, gauge the feasibility of the project within an artistic frame, and to demonstrate its potential for other VR content producers. Through a methodical approach consisting of content production, digital imaging, cognitive science and visual communication, we want to develop a technology that can be used by anyone interested in using VR to its full capacities. The stakes are high as there is no pre-existing way to achieve this, and the artist we collaborate with will be at the core of our project.