Current Residencies

Content4All


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Christophe Monchalin
Muted is a virtual reality experience that poetically tackles the subject of abandonment through childhood memories and sign language.
Christophe Monchalin

Christophe Monchalin is a digital artist and motion designer, based in Brussels. Graduate engineer in computer sciences and robotics (IMERIR / France), he develops his digital work through visual and interactive art. His artistic research explores mainly human feelings and behaviours.

Muted

Muted is a virtual reality experience that poetically tackles the subject of abandonment through childhood memories and sign language.

Sé and Li, two young girls placed in an orphanage. Sé and Li, like sisters. Sé and Li, two syllables as first names. No name for those we do not want, no identity, no existence. Sé and Li remain silent. In order to communicate they invent a sign language, specific to them and the way they live.

Now grown up, Sé and Li tell us fragments of their childhood memories through their language. But suddenly an unexpected poetic universe appears between gestures and signs... It will surely tell us more than words… I want to address the notion of abandonment through the impossibility of the spoken word. I want to make the body speak, to express feelings, emotions and meanings.

On stage two dancers will tell the user a childhood memory in sign language. From their gestures and movement, poetic illustrations and animations (2D & 3D) will appear in space. The whole experience will build a small story, made understandable without words.

Content4All

Content4All exploits the relationship between the Human Being and her description with visual and linguistic content. The big challenge of the project is to develop the avatar signing the TV content. The creation of a photorealistic 3D avatar based on cameras with complementary spatial information implies the analysis of a huge amount of data. E.g. here is also the question how to represent the avatar visually (how should it look like). Also important is how to communicate our intermediate data clearly and user friendly, e.g. workflows and early prototypes to the user as we conduct a user-centered design process.

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Muted
Christophe Monchalin
Muted is a virtual reality experience that poetically tackles the subject of abandonment through childhood memories and sign language.
The artwork

Muted is a virtual reality experience that poetically tackles the subject of abandonment through childhood memories and sign language.

Sé and Li, two young girls placed in an orphanage. Sé and Li, like sisters. Sé and Li, two syllables as first names. No name for those we do not want, no identity, no existence. Sé and Li remain silent. In order to communicate they invent a sign language, specific to them and the way they live.

Now grown up, Sé and Li tell us fragments of their childhood memories through their language. But suddenly an unexpected poetic universe appears between gestures and signs... It will surely tell us more than words… I want to address the notion of abandonment through the impossibility of the spoken word. I want to make the body speak, to express feelings, emotions and meanings.

On stage two dancers will tell the user a childhood memory in sign language. From their gestures and movement, poetic illustrations and animations (2D & 3D) will appear in space. The whole experience will build a small story, made understandable without words.

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About the artist
Christophe Monchalin

Christophe Monchalin is a digital artist and motion designer, based in Brussels. Graduate engineer in computer sciences and robotics (IMERIR / France), he develops his digital work through visual and interactive art. His artistic research explores mainly human feelings and behaviours.

The technology
Muted

Muted is a virtual reality experience that poetically tackles the subject of abandonment through childhood memories and sign language.

About the residency

Content4All exploits the relationship between the Human Being and her description with visual and linguistic content. The big challenge of the project is to develop the avatar signing the TV content. The creation of a photorealistic 3D avatar based on cameras with complementary spatial information implies the analysis of a huge amount of data. E.g. here is also the question how to represent the avatar visually (how should it look like). Also important is how to communicate our intermediate data clearly and user friendly, e.g. workflows and early prototypes to the user as we conduct a user-centered design process.