Current Residencies

IMMERSIFY


X


Theresa Schubert
(re-)defining methods of immersion based on established/historical theories of perception and development of an artwork combining UHD video footage with animation.
Theresa Schubert

Theresa Schubert is an artist and finished a Ph.D. in Media Arts from the Bauhaus University Weimar. A key element in her artistic practice is the experiment, whereas she exceeds traditional boundaries of the visual arts by including new technologies and life sciences. This manifests in various media, from video, photography and performance to algorithmic installations as well as drawings.

Her work has been exhibited internationally, ia. Ars Electronica Linz, ArtLaboratory Berlin, KW-Kunstwerke Berlin, Newcastle Region Art Gallery, Istanbul Biennial, European Media Art Festival, Museum Villa Roth.

Immersive Minimalism

In her proposed project “Immersive Minimalism” the artist wants to investigate the mechanisms of immersion and its basic principles through a serious of custom-developed studies established on theories of perception that aim at (re-)defining methods of immersion. Based on these findings she wants to create an immersive environment called “vibrant matter” of micro-makro landscapes with real UHD video footage in combination with digital generative graphics depicting non-human life.

IMMERSIFY

Immersify, which is a research project financed by the European Commission in Horizon 2020, develops key tools for allowing the next generation of immersive media applications and interactive content. The research focuses on advanced video compression tailored for the need for VR video. This HEVC compression with necessary extensions makes possible to deliver and display the huge files that will appear as a result of increased resolution, frame rate, color gamut, dynamic range and better image formats. Advanced video codecs need to be optimized and customized for VR applications and content. The goal of the project is to integrate the technologies required for making high-quality live events with VR video, which requires the integration of real-time encoders, media servers, streaming solutions, and media players. Missing technologies and applications will be developed based on the technology challenges and new devices appearing on the market.

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Immersive Minimalism
Theresa Schubert
(re-)defining methods of immersion based on established/historical theories of perception and development of an artwork combining UHD video footage with animation.
immersionvideoperceptionlandscapes
The artwork

In her proposed project “Immersive Minimalism” the artist wants to investigate the mechanisms of immersion and its basic principles through a serious of custom-developed studies established on theories of perception that aim at (re-)defining methods of immersion. Based on these findings she wants to create an immersive environment called “vibrant matter” of micro-makro landscapes with real UHD video footage in combination with digital generative graphics depicting non-human life.

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About the artist
Theresa Schubert

Theresa Schubert is an artist and finished a Ph.D. in Media Arts from the Bauhaus University Weimar. A key element in her artistic practice is the experiment, whereas she exceeds traditional boundaries of the visual arts by including new technologies and life sciences. This manifests in various media, from video, photography and performance to algorithmic installations as well as drawings.

Her work has been exhibited internationally, ia. Ars Electronica Linz, ArtLaboratory Berlin, KW-Kunstwerke Berlin, Newcastle Region Art Gallery, Istanbul Biennial, European Media Art Festival, Museum Villa Roth.

The technology
Immersive Minimalism

(re-)defining methods of immersion based on established/historical theories of perception and development of an artwork combining UHD video footage with animation.

About the residency

Immersify, which is a research project financed by the European Commission in Horizon 2020, develops key tools for allowing the next generation of immersive media applications and interactive content. The research focuses on advanced video compression tailored for the need for VR video. This HEVC compression with necessary extensions makes possible to deliver and display the huge files that will appear as a result of increased resolution, frame rate, color gamut, dynamic range and better image formats. Advanced video codecs need to be optimized and customized for VR applications and content. The goal of the project is to integrate the technologies required for making high-quality live events with VR video, which requires the integration of real-time encoders, media servers, streaming solutions, and media players. Missing technologies and applications will be developed based on the technology challenges and new devices appearing on the market.