Current Residencies

IMMERSIFY


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Theresa Schubert
(re-)defining methods of immersion based on established/historical theories of perception and development of an artwork combining UHD video footage with animation.
Theresa Schubert

Theresa Schubert is an artist and finished a Ph.D. in Media Arts from the Bauhaus University Weimar. A key element in her artistic practice is the experiment, whereas she exceeds traditional boundaries of the visual arts by including new technologies and life sciences. This manifests in various media, from video, photography and performance to algorithmic installations as well as drawings.

Her work has been exhibited internationally, ia. Ars Electronica Linz, ArtLaboratory Berlin, KW-Kunstwerke Berlin, Newcastle Region Art Gallery, Istanbul Biennial, European Media Art Festival, Museum Villa Roth.

Immersive Minimalism

In her proposed project “Immersive Minimalism” the artist wants to investigate the mechanisms of immersion and its basic principles through a serious of custom-developed studies established on theories of perception that aim at (re-)defining methods of immersion. Based on these findings she wants to create an immersive environment called “vibrant matter” of micro-makro landscapes with real UHD video footage in combination with digital generative graphics depicting non-human life.

IMMERSIFY

We provide access to 3 visualisation installation (as described in Technical Description): 8K wall, CAVE 1 and CAVE 2, as well as associating devices and installations: immersive audio, TV studio, 8K cameras and 3D rigs, 3D laser scanners, motion capture, streaming devices and HEVC technology and player that are developed in the Immersify project. The possible challenges that should be considered are new VR cinematographic language, interaction with displays, combination of different visualisation and audio infrastructures as well as creation final content for different immersive displays. The important issue is also UHD resolution (8K and beyond) which implies a lot of computation and time require for rendering or image processing.

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Immersive Minimalism
Theresa Schubert
(re-)defining methods of immersion based on established/historical theories of perception and development of an artwork combining UHD video footage with animation.
The artwork

In her proposed project “Immersive Minimalism” the artist wants to investigate the mechanisms of immersion and its basic principles through a serious of custom-developed studies established on theories of perception that aim at (re-)defining methods of immersion. Based on these findings she wants to create an immersive environment called “vibrant matter” of micro-makro landscapes with real UHD video footage in combination with digital generative graphics depicting non-human life.

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About the artist
Theresa Schubert

Theresa Schubert is an artist and finished a Ph.D. in Media Arts from the Bauhaus University Weimar. A key element in her artistic practice is the experiment, whereas she exceeds traditional boundaries of the visual arts by including new technologies and life sciences. This manifests in various media, from video, photography and performance to algorithmic installations as well as drawings.

Her work has been exhibited internationally, ia. Ars Electronica Linz, ArtLaboratory Berlin, KW-Kunstwerke Berlin, Newcastle Region Art Gallery, Istanbul Biennial, European Media Art Festival, Museum Villa Roth.

The technology
Immersive Minimalism

(re-)defining methods of immersion based on established/historical theories of perception and development of an artwork combining UHD video footage with animation.

About the residency

We provide access to 3 visualisation installation (as described in Technical Description): 8K wall, CAVE 1 and CAVE 2, as well as associating devices and installations: immersive audio, TV studio, 8K cameras and 3D rigs, 3D laser scanners, motion capture, streaming devices and HEVC technology and player that are developed in the Immersify project. The possible challenges that should be considered are new VR cinematographic language, interaction with displays, combination of different visualisation and audio infrastructures as well as creation final content for different immersive displays. The important issue is also UHD resolution (8K and beyond) which implies a lot of computation and time require for rendering or image processing.