Current Residencies

LE CUBE


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Julie Desmet Weaver
The emotions transform our reality.
Julie Desmet Weaver

Julie Desmet Weaver has been trained in Marseille at the Conservatoire d'Art Dramatique, and in dance at Studio-Ballet Colette Armand. Then, in Paris she plays in several performances. She received the Mounet Sully Prize for her interpretation of poetic works.

She creates, with the choreographer Eugénie Andrin the show \"PHEDRE LA DERNIERE DANCE\" with Jean Guizerix / danseur étoile de l'Opéra de Paris. This creation was supported by the National Dance Center à Paris. Last year, this performance was programmed at the Festival \"Myths in the city\" in Romania, in june 2017.

Since 2013, Julie Desmet Weaver has been involved in the exploration of writing involving digital language, in order to offer new experiences to the viewer and to initiate meetings around literary, visual, sound and interactive stories.

FROTH OF THE DAYDREAM - immersive, interactive and sensitive experience

By entering in the CUBE, the spectator is immersed in a poetic world ...

On the circular screen are projected at 360° the Colin's memories, the main character of FROTH OF THE DAYDREAM. In this space of reverie, at the surreal but concrete physics, characters and places appear as memories.

Colin's voiceover accompanies the spectator's live experience and links the different visual universes in the narrative.

Soon the spectator embodies Colin: He becomes the driving force of everything that goes on around him.

The gameplay of the viewer is developed from our body and sensory memory.

The artistic challenge of setting up the interactions is :

- to identify precisely what movement the visitor will have to do, to feel, himself, the emotions of the character, and chose what sensors will be used.

- to define how each movement will alter the immersive universe.

My bias is to propose an abstract representation of emotions through the different states of water and to be able to create shaders.

These emotions-shaders will modify and transform the immersive narrative images to 360 ° by playing, for example, on the absorption and diffusion of light, on the texture, on the shading, and on the sound ...

The whole narrative space becomes a tangible and multisensory interface.

The viewer enter in the skin of Colin, crossed by his history, his joys, his desires, his fears ...

LE CUBE

The challenge of the project is to prototype an immersive and interactive content for collective virtual reality : imagining and realizing together an experience using 360° projection and both individual and crowd interactive technologies (Motion Capture, leap motion, gesture recognition, audiometer, augmented, reality) to serve the artistic project and create a sensitive and emotional experience for the public. This experience will be the first interactive experience broadcasted in Le Cube. It will join the store of immersive experiences we already created, and be part of the programmation in all the Cubes of the smart city.

Find more
FROTH OF THE DAYDREAM - immersive, interactive and sensitive experience
Julie Desmet Weaver
The emotions transform our reality.
The artwork

By entering in the CUBE, the spectator is immersed in a poetic world ...

On the circular screen are projected at 360° the Colin's memories, the main character of FROTH OF THE DAYDREAM. In this space of reverie, at the surreal but concrete physics, characters and places appear as memories.

Colin's voiceover accompanies the spectator's live experience and links the different visual universes in the narrative.

Soon the spectator embodies Colin: He becomes the driving force of everything that goes on around him.

The gameplay of the viewer is developed from our body and sensory memory.

The artistic challenge of setting up the interactions is :

- to identify precisely what movement the visitor will have to do, to feel, himself, the emotions of the character, and chose what sensors will be used.

- to define how each movement will alter the immersive universe.

My bias is to propose an abstract representation of emotions through the different states of water and to be able to create shaders.

These emotions-shaders will modify and transform the immersive narrative images to 360 ° by playing, for example, on the absorption and diffusion of light, on the texture, on the shading, and on the sound ...

The whole narrative space becomes a tangible and multisensory interface.

The viewer enter in the skin of Colin, crossed by his history, his joys, his desires, his fears ...

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About the artist
Julie Desmet Weaver

Julie Desmet Weaver has been trained in Marseille at the Conservatoire d'Art Dramatique, and in dance at Studio-Ballet Colette Armand. Then, in Paris she plays in several performances. She received the Mounet Sully Prize for her interpretation of poetic works.

She creates, with the choreographer Eugénie Andrin the show \"PHEDRE LA DERNIERE DANCE\" with Jean Guizerix / danseur étoile de l'Opéra de Paris. This creation was supported by the National Dance Center à Paris. Last year, this performance was programmed at the Festival \"Myths in the city\" in Romania, in june 2017.

Since 2013, Julie Desmet Weaver has been involved in the exploration of writing involving digital language, in order to offer new experiences to the viewer and to initiate meetings around literary, visual, sound and interactive stories.

The technology
FROTH OF THE DAYDREAM - immersive, interactive and sensitive experience

The emotions transform our reality.

About the residency

The challenge of the project is to prototype an immersive and interactive content for collective virtual reality : imagining and realizing together an experience using 360° projection and both individual and crowd interactive technologies (Motion Capture, leap motion, gesture recognition, audiometer, augmented, reality) to serve the artistic project and create a sensitive and emotional experience for the public. This experience will be the first interactive experience broadcasted in Le Cube. It will join the store of immersive experiences we already created, and be part of the programmation in all the Cubes of the smart city.