Description of the challenges faced by the Tech Project
The new printer-head is still under development so we might need to print models on other commercially available printers’ off-premises, or even the final piece(s). The gradients of hardness given by our software are not available on other 3D modelling software. But will work around that. The easy interaction between the virtual, physical object and the user itself are challenges that often inspire futuristic concepts that culminate with a public presentation of an interactive artwork. You will have access to all components already developed and additional modelling tools to create a unique experience that will materialize before your eyes.
Brief description of technology
We are developing a new 3D-printing system capable of creating the most sophisticated and realistic human organ models to date. It will allow physicians a realistic and accurate view of the human body, focusing on subtleties such as tissue hardness and fine-structures. How does it work? The student creates a 3D organ model using our software and places the print order. The created model is sent over the internet with all the material choices to us, and the organ is delivered at home. Alternatively third-party 3D modelling software can be used to create models for printing. The hardness profile needed for our innovation can be added posteriorly. We use FDM technology to create the model and evaluate the results. The advantages? This system allows hands-on approach to learning anatomy with pathologies not described in literature or simply not available locally. It allows a better preparation for practical classes, for exams and surgery and thus improving their learning experience and increase their success-rate and grades. Elements available are different materials for 3D printing and modelling software. The new printer head is being developed still, but we can print tests on other equipment.
What the project is looking to gain from the collaboration and what kind of artist would be suitable
The texture feeling between the real and printed organs is a relevant topic to address throughout the project. The example of an artwork, made for people to touch and interact with, would also help us get the feedback of our technical development. Making the artwork interactive with the public, involving the spectator in an engaging way by use of the touch sense - which is often restricted to other art installations – brings new perspectives to the artist as well as us as developers. It is more than a communication and story-telling question; is the way how the art and science have a symbiosis (e.g. the world-famous “Körperwelten” exhibitions). In short, we look for a plastic artist that will print itself to new dimensions of artistic expression and interaction. It will greatly help with look-and-feel (literally), illustrate new ideas or application areas, showing that we’re on vanguard of [medical] technology.
Resources available to the artist
You will be placed in Heidelberg office with access to all the software tools necessary for your work. 3D Printing tests will be possible, either with the new printer or a standardly available one. The artist will be in direct contact with the development team and consortium, with the opportunity to learn about different industry segments. Traveling with the team between the different demonstrators and team meetings will be supported. Public presentations of the artistic results will be made to encourage more people in testing and using the underlying technology, including hands-on interactive exhibitions.