Evolution of technology is way too fast. Computers are becoming invisible and possible to embed in most of
“The ideal showroom of IoT” is a two-part composition, a participatory installation with a capacity of one person. The room is made with state-of-the-art technology. And the system tries to capture information from
So Kanno is using technology and focusing on some specific matters of technology such as the relation between signal and noise, error and glitch. Making things to have a new perspective. He is known for his drawing machine represented by graffiti robot, exhibited drawing machines at SeMA Biennale Mediacity Seoul 2012, the Sapporo International Art Festival 2014 and elsewhere. In the beginning, So Kanno proposed to present “The ideal showroom of IoT”, a two-part composition, a participatory installation with a capacity of one person. The room was made with state-of-the-art technology, and the system tried to capture information from the participant as much as possible. But after presenting the installation in Bilbao, during IoT Week (June 2018), So realized that the VR set was kind of “intimidating” for people. The artist decided then to change the scoop of the residency and create “The Chatroom of Things”.
The setup is a normal living room. Most of the objects have a twitter account and tweets something they perceived. A big television is showing the objects’ tweets. They also talk to each other via twitter. The artist wants to make them behave or think like humans. He wants to make them have a different kind of conversations which are practical, critical, nonsense, romantic. Every once in a while, they start theatre play. Their script is shown and displayed as tweets. When the theatre mode is on, the moving head does some stage effects, like spotlight, or moody colours.
Usually humans have a twitter account, but “bot” exists. If an object has a twitter account, in the time-line, there’s no difference between human and things. There is a computer which has a twitter account for the installation and showing all this conversation of things/objects. From this account on the computer, visitor can talk to things as well. Additionally, visitor can also follow the objects in twitter, can talk to them. If a visitor follows the account of installation (not the objects), automatically this account follows back, and the tweet is displayed with tweet from things.
Thanks to this project, the team brings the audience to think about IoT in our current world. They raise the public awareness on the potential drawbacks of the Internet of Things. Having the possibility to confront the technology to an audience was interesting for the Tech Project, as this allowed them to get direct feedbacks and understand the visions people have of this technology.
Video presenting the Chatroom of Things.