Current Residencies

Yann Deval
Interactive designer, motion-designer, musical composer. After studying the history of cinema in La Sorbonne (Paris) and studying editing and audio-visual post-production in Cannes, he settled in Brussels in 2006 where he developed his activities as motion-designer and VFX artist. He works for the film industry (Mood Indigo by Michel Gondry, The Brand New Testament by Jaco Van Dormael), music-videos (Puggy, Sacha Toorop), documentaries for Arte, tv-shows for France Television)… He occasionnaly trains professionals and students at digital creation workshops (School Arts2 Mons, EMMD Motion Design Brussels...) Between 2012 and 2017, he co-directs the virtual reality performance IMMERSIO. This performance is a mix between live music and digital arts, and was played in diverse venues (SAT Montreal, ADAF Athens, SignalOFF Prague, Wisp Festival Leipzig, Bozar and Halles de Schaerbeek Brussels…).
Marie-Ghislaine Losseau
Scenographer, visual art designer. She studied scenography at La Cambre / Brussels and visual arts at ISPG Brussels. She develops an activity around the topics of scenography, visual installations and the organisation of workshops with kids and adults.
ATLAS is a work between digital arts and visual arts, under the form of an interactive and scenographic exhibition (a mix
Localization: Oxford, GB
VR augmented reality visual art smart cities environment urbanism

WEKIT stands for Wearable Experience for Knowledge Intensive Training. WEKIT is an ambitious European research and innovation project supported under Horizon 2020 to develop and test within three years a novel way of industrial training enabled by smart Wearable Technology (WT). In particular, 13 WEKIT partners representing academia and industry from six countries in Europe will build a ground-breaking industrial-strength learning technology platform and unique methodology to capture expert experience and share it with trainees in the process of enabling immersive, in-situ, and intuitive learning. In this way, WEKIT will bring learning content and technical documentation to life via task-sensitive Augmented Reality (AR), making industrial training more efficient, affordable and engaging.
ATLAS is a work between digital arts and visual arts, under the form of an interactive and scenographic exhibition (a mix

Yann Deval
Interactive designer, motion-designer, musical composer. After studying the history of cinema in La Sorbonne (Paris) and studying editing and audio-visual post-production in Cannes, he settled in Brussels in 2006 where he developed his activities as motion-designer and VFX artist. He works for the film industry (Mood Indigo by Michel Gondry, The Brand New Testament by Jaco Van Dormael), music-videos (Puggy, Sacha Toorop), documentaries for Arte, tv-shows for France Television)… He occasionnaly trains professionals and students at digital creation workshops (School Arts2 Mons, EMMD Motion Design Brussels...) Between 2012 and 2017, he co-directs the virtual reality performance IMMERSIO. This performance is a mix between live music and digital arts, and was played in diverse venues (SAT Montreal, ADAF Athens, SignalOFF Prague, Wisp Festival Leipzig, Bozar and Halles de Schaerbeek Brussels…).
Marie-Ghislaine Losseau
Scenographer, visual art designer. She studied scenography at La Cambre / Brussels and visual arts at ISPG Brussels. She develops an activity around the topics of scenography, visual installations and the organisation of workshops with kids and adults.
Interactive and physical installation
WEKIT stands for Wearable Experience for Knowledge Intensive Training. WEKIT is an ambitious European research and innovation project supported under Horizon 2020 to develop and test within three years a novel way of industrial training enabled by smart Wearable Technology (WT). In particular, 13 WEKIT partners representing academia and industry from six countries in Europe will build a ground-breaking industrial-strength learning technology platform and unique methodology to capture expert experience and share it with trainees in the process of enabling immersive, in-situ, and intuitive learning. In this way, WEKIT will bring learning content and technical documentation to life via task-sensitive Augmented Reality (AR), making industrial training more efficient, affordable and engaging.
