Current Residencies

Born in Nkongsamba in 1966. Lives and works in Ghent, Belgium and in Yaoundé, Cameroon. Ever since the beginning of the 1990’s and his participation in Documenta 11 (2002) in Kassel and at the Venice Biennale (2005 and 2009) Pascale Marthine Tayou has been known to a broad international public. His work is characterized by its
Pascale Martine Tayou aims at making a game that sends a message of love between people. A social game that references the challenges our world is facing such as climate change or migration, but that in the same time sheds light into our dark world. A serious game that is pleasing
The ideas for the game will challenge the digital technologies and techniques of the company. These, and many other

The first step towards these hybrid games is new cards that can be read by electronic devices. In short; iCards. These games connect card and board games with digital devices like smartphones, tablets or even dedicated readers, designed for a specific application. These connections happen on different levels; is the electronic device used as an add-on, can the game be played without an electronic device as well or is the electronic device the centrepiece of the game? By using innovative technologies a card can become an entry ticket that grants the user access to any form of digital media.
Pascale Martine Tayou aims at making a game that sends a message of love between people. A social game that references the challenges our world is facing such as climate change or migration, but that in the same time sheds light into our dark world. A serious game that is pleasing
The ideas for the game will challenge the digital technologies and techniques of the company. These, and many other

Born in Nkongsamba in 1966. Lives and works in Ghent, Belgium and in Yaoundé, Cameroon. Ever since the beginning of the 1990’s and his participation in Documenta 11 (2002) in Kassel and at the Venice Biennale (2005 and 2009) Pascale Marthine Tayou has been known to a broad international public. His work is characterized by its
A game that sends a message of love between people while challenging the digital technologies and techniques of the company
The first step towards these hybrid games is new cards that can be read by electronic devices. In short; iCards. These games connect card and board games with digital devices like smartphones, tablets or even dedicated readers, designed for a specific application. These connections happen on different levels; is the electronic device used as an add-on, can the game be played without an electronic device as well or is the electronic device the centrepiece of the game? By using innovative technologies a card can become an entry ticket that grants the user access to any form of digital media.
