Current Residencies

Hybrid Games


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Pascale Marthine Tayou
A game that sends a message of love between people while challenging the digital technologies and techniques of the company
Pascale Marthine Tayou

Born in Nkongsamba in 1966. Lives and works in Ghent, Belgium and in Yaoundé, Cameroon. Ever since the beginning of the 1990’s and his participation in Documenta 11 (2002) in Kassel and at the Venice Biennale (2005 and 2009) Pascale Marthine Tayou has been known to a broad international public. His work is characterized by its variability, since he confines himself in his artistic work neither to one medium nor to a particular set of issues. While his themes may be various, they all use the artist himself as a person as their point of departure. Already at the very outset of his career, Pascale Marthine Tayou added an “e” to his first and middle name to give them a feminine ending, thus distancing himself ironically from the importance of artistic authorship and male/female ascriptions. This holds for any reduction to a specific geographical or cultural origin as well. His works not only mediate in this sense between cultures, or set man and nature in ambivalent relations to each other, but are produced in the knowledge that they are social, cultural, or political constructions. His work is deliberately mobile, elusive of pre-established schema, heterogeneous. It is always closely linked to the idea of travel and of coming into contact with what is other to self, and is so spontaneous that it almost seems casual. The objects, sculptures, installations, drawings and videos produced by Tayou have a recurrent feature in common: they dwell upon an individual moving through the world and exploring the issue of the global village. And it is in this context that Tayou negociates his African origins and related expectations. Pascale Martine Tayou is represented by Galleria Continua

Qui Perd Gagne!

Pascale Martine Tayou aims at making a game that sends a message of love between people. A social game that references the challenges our world is facing such as climate change or migration, but that in the same time sheds light into our dark world. A serious game that is pleasing as well as questioning and that can be good and bad. A game in which one can choose to save or to corrupt the world. In any case an alternative for the Monopoly game that dominated the world of board games in the 20th century and that is distributed worldwide by Cartamundi. According to PMT “We are all propriètaires du monde.” 

The ideas for the game will challenge the digital technologies and techniques of the company. These, and many other questions, will lead to a series of ‘prototypes’ (objects). Each reflection will lead to a different prototype and each prototype will be part of a larger (interactive) installation. This can be interactive virtual mascots, organic objects, magic, monumental or sculptural installations.

Hybrid Games

The first step towards these hybrid games is new cards that can be read by electronic devices. In short; iCards. These games connect card and board games with digital devices like smartphones, tablets or even dedicated readers, designed for a specific application. These connections happen on different levels; is the electronic device used as an add-on, can the game be played without an electronic device as well or is the electronic device the centrepiece of the game? By using innovative technologies a card can become an entry ticket that grants the user access to any form of digital media.

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Qui Perd Gagne!
Pascale Marthine Tayou
A game that sends a message of love between people while challenging the digital technologies and techniques of the company
gamepsychologyethicshumanity
The artwork

Pascale Martine Tayou aims at making a game that sends a message of love between people. A social game that references the challenges our world is facing such as climate change or migration, but that in the same time sheds light into our dark world. A serious game that is pleasing as well as questioning and that can be good and bad. A game in which one can choose to save or to corrupt the world. In any case an alternative for the Monopoly game that dominated the world of board games in the 20th century and that is distributed worldwide by Cartamundi. According to PMT “We are all propriètaires du monde.” 

The ideas for the game will challenge the digital technologies and techniques of the company. These, and many other questions, will lead to a series of ‘prototypes’ (objects). Each reflection will lead to a different prototype and each prototype will be part of a larger (interactive) installation. This can be interactive virtual mascots, organic objects, magic, monumental or sculptural installations.

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About the artist
Pascale Marthine Tayou

Born in Nkongsamba in 1966. Lives and works in Ghent, Belgium and in Yaoundé, Cameroon. Ever since the beginning of the 1990’s and his participation in Documenta 11 (2002) in Kassel and at the Venice Biennale (2005 and 2009) Pascale Marthine Tayou has been known to a broad international public. His work is characterized by its variability, since he confines himself in his artistic work neither to one medium nor to a particular set of issues. While his themes may be various, they all use the artist himself as a person as their point of departure. Already at the very outset of his career, Pascale Marthine Tayou added an “e” to his first and middle name to give them a feminine ending, thus distancing himself ironically from the importance of artistic authorship and male/female ascriptions. This holds for any reduction to a specific geographical or cultural origin as well. His works not only mediate in this sense between cultures, or set man and nature in ambivalent relations to each other, but are produced in the knowledge that they are social, cultural, or political constructions. His work is deliberately mobile, elusive of pre-established schema, heterogeneous. It is always closely linked to the idea of travel and of coming into contact with what is other to self, and is so spontaneous that it almost seems casual. The objects, sculptures, installations, drawings and videos produced by Tayou have a recurrent feature in common: they dwell upon an individual moving through the world and exploring the issue of the global village. And it is in this context that Tayou negociates his African origins and related expectations. Pascale Martine Tayou is represented by Galleria Continua

The technology
Qui Perd Gagne!

A game that sends a message of love between people while challenging the digital technologies and techniques of the company

About the residency

The first step towards these hybrid games is new cards that can be read by electronic devices. In short; iCards. These games connect card and board games with digital devices like smartphones, tablets or even dedicated readers, designed for a specific application. These connections happen on different levels; is the electronic device used as an add-on, can the game be played without an electronic device as well or is the electronic device the centrepiece of the game? By using innovative technologies a card can become an entry ticket that grants the user access to any form of digital media.