Interactive designer, motion-designer, musical composer. After studying the history of cinema in La Sorbonne (Paris) and studying editing and audio-visual post-production in Cannes, he settled in Brussels in 2006 where he developed his activities as motion-designer and VFX artist. He works for the film industry (Mood Indigo by Michel Gondry, The Brand New Testament by Jaco Van Dormael), music-videos (Puggy, Sacha Toorop), documentaries for Arte, tv-shows for France Television)… He occasionnaly trains professionals and students at digital creation workshops (School Arts2 Mons, EMMD Motion Design Brussels...) Between 2012 and 2017, he co-directs the virtual reality performance IMMERSIO. This performance is a mix between live music and digital arts, and was played in diverse venues (SAT Montreal, ADAF Athens, SignalOFF Prague, Wisp Festival Leipzig, Bozar and Halles de Schaerbeek Brussels…).
Scenographer, visual art designer. She studied scenography at La Cambre / Brussels and visual arts at ISPG Brussels. She develops an activity around the topics of scenography, visual installations and the organisation of workshops with kids and adults.
ATLAS is a work between digital arts and visual arts, under the form of an interactive and scenographic exhibition (a mix between real models and an interactive virtual world). After being plunge in an archipelago of poetical islands, spectators are invited to build virtual cities. For that, they have a « seed launcher ». Each launch will make an house grow. The growing houses follows some urbanistic rules, they adapts to their environnement: cities in the cloud, uprooted cities, cities on stilts, flying cities… Spectators creates empty cities, without inhabitants, giving a large place to imagine what happens inside these houses. These cities take on a life of their own, with or without the interactions of users, like living organisms… The names of these cities are inspired by forgotten or immersed cities: Xanadu, Canope, Kerma, Kitej… The work consists of creating huge cities, for wandering and loose yourself. To provoque a reflexion on the topics of urbanism, architecture, and their influence on our lifestyles. And giving life to inanimate things...
- ATLASOxford, United KingdomInteractive and physical installation
Localization: Oxford, GB
With the advent of mass-produced holographic, wearable displays and projection systems, reality has indeed become a medium, enhancing human perception with additional, artificially generated sensory input to create a new experience including, but not restricted to, enhancing human vision by combining natural with digital offers. While successful examples of putting AR on smart glasses to use are plenty, it is by far not clear, what space of opportunity the new aesthetics have, nor is it clear which design principles drive satisficing user experience.